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Warhammer 40,000: BOLTGUN | Environment Art

I worked as an artist on Boltgun for its complete production; from early visualisations and art prototypes through to setting up and implementing the final lighting and post-processing. The vast majority of my time was spent creating environment assets, art-passing levels, and creating tools for the art team.

I worked alongside some incredible developers, not least the rest of the art team to whom I owe a lot of my artistic development. I'm really lucky to have worked on this project and I hope to continue building on what I've learned from Boltgun.